The key to the enjoyment of 'Beat Saber' lies in unexpected elements of XR design. - Road to VR
The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design
Visit Road to VR for the full article on how Beat Saber's design element of Instructed Motion can be used to create great VR games unrelated to music or rhythm. Beat Saber's scoring system is based on motion, not timing, making players move in specific ways for the highest score. This concept can be seen in games like Until You Fall, showcasing the benefits of guiding player movements for a more enjoyable experience. So, Instructed Motion can enhance VR games beyond music and rhythm.
Source: https://www.roadtovr.com/beat-saber-instructed-motion-until-you-fall-inside-xr-design/