How Songbird Plans to Make VR Karaoke More Accessible on Quest - UploadVR
How Songbird Aims For Approachable VR Karaoke On Quest
To design a VR karaoke game like Songbird, launched on Quest by Always Blue Games, a unique approach is required. Instead of traditional USB microphones, Songbird uses the Quest's integrated microphone to allow players to perform across different stages to restore harmony in the world of Nestopia. Featuring 33 songs and three difficulty levels, Songbird emphasizes enjoyment over failure, as it is impossible to lose.
In a video interview, Marcus Henderson, founder and creative director of Always Blue Games, shared insights into the design process. With a background in music games like Guitar Hero and Bandfuse, Henderson prioritizes creating joyful experiences over sales figures. He reflects on how music games serve therapeutic and competitive purposes and the challenge of incorporating competition since everyone relates to music differently.
Henderson, who has been fascinated by VR since childhood, learned from his experience with Unplugged Air Guitar that people's expectations of VR differ significantly from console gaming. He focuses on devising new VR mechanics rather than adapting existing games. This mindset led to the creation of Songbird, which aims to engage players through innovative presentation.
Henderson likens the current state of VR gaming to the "Nintendo 64 era," suggesting that VR has significant room for growth and exploration. For the complete story, please visit the source at UploadVR.
Source: https://www.uploadvr.com/songbird-vr-quest-developer-interview/