Get an exclusive look at behind-the-scenes of 'Horizon Call of the Mountain' as Guerrilla & Firesprite share their insights and artwork. - Road to VR
‘Horizon Call of the Mountain’ Behind-the-scenes – Insights & Artwork from Guerrilla & Firesprite
For the full story on Horizon Call of the Mountain, a VR game exclusively for PSVR 2, users are encouraged to visit the source at Road to VR. The game was a collaborative project between Guerrilla Games and Firesprite, both part of PlayStation Studios. In an interview with Alex Barnes, Game Director at Firesprite, he discusses how the game came to be and its positive reception. The teams aimed to create a VR game that captured the essence of the Horizon franchise while also offering a unique VR experience. They focused on gameplay elements such as climbing, crafting, exploration, interaction, and combat. The game was designed to be accessible to both experienced and new VR players, with the goal of immersing them in the world of Horizon. The developers also reimagined movement options, incorporating an "arm-swinger" locomotion scheme for a more comfortable and immersive experience.