Checklist and Glossary for VR Comfort Settings: A Guide for Both Developers and Players - Road to VR
VR Comfort Settings Checklist & Glossary for Developers and Players Alike
For long-time VR players and developers, it might seem obvious what settings are essential for player comfort. However, for newcomers, understanding VR comfort terms can be confusing, potentially leading to dissatisfaction when a favorite setting is missing from a newly purchased game. To address this, we've created a checklist and glossary of essential VR comfort settings that developers should clearly communicate to potential customers.
As of July 24, 2024, Road to VR offers private comfort design audits for XR apps, providing an overall 'Comfort Grade' and a detailed list of comfort issues with suggested fixes. Interested developers can reach out via consult [at] roadtovr.com for more information.
The provided checklist includes examples from games like Half-Life: Alyx and Beat Saber, demonstrating varying levels of comfort options based on gameplay mechanics.
For new players, the glossary explains basic VR comfort settings such as artificial turning, snap-turn, teleport-move, and more, to help demystify these terms.
To learn more and get the full story, visit the source at Road to VR.
Source: https://www.roadtovr.com/vr-comfort-settings-checklist-glossary-developers-players/